![]() Multiple trailers have been released, showing some of the new playable characters, and introducing the various modes of the game. One Piece: Pirate Warriors 4 was announced with a first trailer in July 2019 by Bandai Namco, and is the first One Piece Musou game since 2015. The official English names will end up being slightly different. ![]() Note that this is simply how I personally decided to translate the multiplayer modes' names of One Piece: Pirate Warriors 4. The team with the biggest territory wins. The last mode is "Territory Battle", where three teams of four players fight each other in a territory battle. The third mode is "Timed Defense Battle", where four allied players need to defend a territory during a time limit. The second online mode is "Joint Bounty Battles", where four allied players need to survive and keep fighting to raise their own bounty. Giant characters like Kaido will be used as the bosses you'll need to defeat. The first one is "Giant Boss Battle" mode, where four players need to cooperate and defeat a giant enemy. One Piece: Pirate Warriors 4 has four different modes you can play online with your friends. Seeing the timing, this should be from this month's issue of V-Jump magazine. ![]() ![]() All of this was revealed by Bandai Namco in an upcoming magazine and was revealed via the usual magazine leaks. The anti-bot message is repeated often in this game, which goes as far as having a whole level dedicated to slay 100 of them.Bandai Namco detailed the online multiplayer modes included in One Piece: Pirate Warriors 4, and how it includes coop and multiplayer pvp battles. This is what the final version looks like.Ī “NO BOTS!” screen that was meant for the credits. The first picture is an obvious homage to Takeshi no Chousenjo. The final only has multiplayer on the same PC.Īlternate All Jobs Completed screens. The game was planned to have Local Network Multiplayer, but this was vetoed by Gravity, wanting to keep it “Offline”. However, he has all of the animations from the Swordsman for attack and knock-out. The doppelganger, which is a darker version of the Swordsman, has entirely different super-powered attack animations, and a different death animation. Munak is the other way around: her KO animation for falling facing the floor is the unused one. This, and the large array of their available attacks might hint at them being planned as playable characters.īongon normally collapses facing the floor, but he has KO animations for him falling instead on his back, with his seal getting destroyed very visibly. animations, alongside the ones used normally: This is highly unusual. The two Chinese zombies from Stage 3, Bongon and Munak, have both data for unused alternate K.O. Its dimensions doesn't match up with the actual start-up images. Its name implies it was supposed to show up at start-up, but it doesn't. This is the used synopsis for Level 1, which was used as a basis for these.Īnother image, named BootRare. Additionally, there is dummy placeholder data for some actual planned levels. The developers stated they won't release more additional missions, however there is synopsis image data for up to 30 levels, all using a crudely edited version of the one used for level 1, Prontera Fields. The game had originally 9 levels, then 16 after the various expansion packs. One particular icon, not pictured here, appears on the final map in the lower-right corner, but is not associated with any zone. There exists however some map icons for landmarks from the Ragnarok universe whose zones have never been implemented, rendering them unused. There are placeholder map icon graphics for up to 31 zones, all consisting of that of the first zone.
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